Thursday, June 25, 2015

The usual late update hah. Still working with my teams but hitting some snags. One might switch over to blender for various reasons and the other is having issues with collisions in unity. Ultimately the decision about switching to blender is still in the air. It has a lot of advantages, but there is also the whole setback issue that it would cause since this wasn't decided at the outset. Its just a mess really. Working in blender is easy enough, but redoing all that we had will definitely be a hassle. And getting the appropriate license and re-saving is also a pain. Lesson learned? Make sure these things are planned thoroughly from the outset.

Anyways on to the pictures of progress!
This was the tentative textures we had for a sort of run down house. You will notice the exterior was really blurry and distorted. Not too bad far away but up close it had a sort of smudged paper look. This is because of too many UV shells on one map. Ultimately we had to split the house into three parts and their respective maps to get the details we wanted:
The walls there were actually made from pictures of a house up the street. Had that run down paint peeling look we were going for and turned out a lot nicer.


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