First off, I did get caught up a bit in the Pokemon Go craze. I see both good and bad aspects of it. Good that it gets people out and about, but bad because how easy it is to become distracted or wander into a bad situation. Still, it is pretty neat.
As for my work, lots of animation and modelling going on. Also, have a sketchfab account now, so check it out for some neat models and animation! Still working on that whole animation thing, but got to practice and start somewhere I suppose.
Also some big news on a game front. We have a steam page! Not quite on the green light journey yet but getting some initial feedback. Check it out and catch a glimpse of the latest model with actual lighting instead of this default stuff:
sadly my own game has been on the back burner for a bit but I plan on getting to that a bit today and tomorrow.
Wednesday, July 27, 2016
Friday, July 8, 2016
Updated model, other progress
So today I am going to talk about another model I came back to for the third or was it fourth time? *dramatic sigh lol. The reason this has been reworked so many times is I don't we knew exactly what we wanted. I was handed a concept art and initially told to follow that but I suppose seeing it on paper and then in actual 3D has a way of altering ones thoughts about it. I do wish I had a better concept or idea of what we were looking for from the start though. However, I will say, after a creature undergoes this many revisions you really do see the improvement:
Now this is not exactly how the model looks in game, as the lighting is different and there are a few more maps that really bring out those details. However, these are base textures which determine a lot in the end. Some really good details coming out here and I would say it is one of my better creations when it comes to 3D modelling so far.
Other than this creature not a whole lot going on. I did finish another prop, a canteen, but other than that it was a week or two of research and experiments mainly. The original plan was for that creature up there to have a lot of fur, but that is a bit beyond my skills at this time in my opinion. I gave it a good try but not really confident about it. In other news spider dungeon got finished and now I am on to the next one! AI and enemy moves are done now I just need graphics again. After that two more lands and the game will be finished! It will be my biggest project yet in terms of game creation with 6 main levels, each with their own dungeon and boss and three enemy types to fight in each area.
See you next time.
Now this is not exactly how the model looks in game, as the lighting is different and there are a few more maps that really bring out those details. However, these are base textures which determine a lot in the end. Some really good details coming out here and I would say it is one of my better creations when it comes to 3D modelling so far.
Other than this creature not a whole lot going on. I did finish another prop, a canteen, but other than that it was a week or two of research and experiments mainly. The original plan was for that creature up there to have a lot of fur, but that is a bit beyond my skills at this time in my opinion. I gave it a good try but not really confident about it. In other news spider dungeon got finished and now I am on to the next one! AI and enemy moves are done now I just need graphics again. After that two more lands and the game will be finished! It will be my biggest project yet in terms of game creation with 6 main levels, each with their own dungeon and boss and three enemy types to fight in each area.
See you next time.
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