Friday, November 25, 2016

more houses, new text game!

Alright right on time with a two week update! I finished a couple more houses with some very basic interiors and exteriors, but that can be spiced up with props and textures.
I have gotten to the point where I can do a model like these and map it within a day which is pretty cool. As for textures I will probably make or get an atlas at some point. For now a set of base models will do. A lot of neat things happening with that team so be sure to stay tuned to the AoA facebook page or forums for updates.

Next up I created a text based game with the help of a Udemy course. Their story did not have tons of endings, a shop, and four character paths though lol. Check it out at game jolt
A lot of the text parts were pretty easy once I got the format down. It was basically like filling in a text bubble. You had to check the space available and shorten things but each bubble could be connected in before anything was written. Knocked this out in about 4-5 days, but still probably some mistakes here and there. Let me know what you think if you got a few!

Anyways that is about it for this update, hope you all had a good thanksgiving and see you again in a couple weeks!

Friday, November 11, 2016

Work updates

These last couple weeks I have been working on quite a few things 3D model wise. I have gotten a lot faster and actually managed to get ahead of my work for the most part now. There are still a few items on the backlog, but I am going to wait on those and work on some programming courses in the meantime. What I want most of all is just to see more prototyping of the games I am working on. I know it can't be that hard because I have been learning how to code stuff and I can get at least some sort of playable game fairly quick... I think these teams focus too much on making really high quality work and just get nothing done because of it. Yeah quality is important, but getting something playable even if it fails or looks a bit rough around the edges will teach you a lot. If the base game is good support should be pretty easy to get. Anyways enough of my rambling and on to work screens! I took these in unity just as import tests... some other random buildings there too:
this is a old wood cabin model with some furniture. Worked with blender and Quixel to set it all up. Quixel workflow is actually pretty nice to let you know where everything is with color codes and also has a good library of textures to apply. Even has a normal map creator! I do not regret learning this program so far!
rocks, stumps, hospital sign. These will help fill out some scenes. They are in front of a church model that is still in progress.
some docks that finally got textured. For AoA, so the textures are supposed to be a bit less realistic here. We even got some ships to put around it! For more updates or screens of that game just go check out the Age of Aincrad forums or facebook page.

See you again in a couple weeks!