While I was caught up on things it seems a model got lost and was never sent to us awhile back so I had to start it over from scratch. Still it was a pretty cool concept I was working off of. Here is the pre-texture version:
And some initial textures, I think I need to scale them up to make the details pop a bit more though:
Still, looks pretty good from far away! Quixel makes testing textures a lot quicker as well. As the year draws to a close I am happy to have come far as a 3D artist, but still realize I have a lot to learn as well. The other cool thing is I am starting to learn some programming concepts and even make some quick games. However, I am still a little impatient to get a nice project out there that more than 20 or so people see and download. Just got to keep learning new things and ranking up the projects as I do so, and hopefully my teams do the same!
Monday, December 26, 2016
Monday, December 12, 2016
Near years end!
I can definitely say I grew a lot in my skills this year. I can even say my workflow for 3D modelling changed entirely and probably for the better. For these last couple weeks I finished up quite a few things from the usual props to larger projects like a memorial and re texturing a cabin.
Here we have the memorial setup... You should recognize the statue which sits in the center, was finished a while back. This is just what I imagine it might look like, but I also have a clean platform for any changes we might wish to do.
For the other project I rigged up some arms in blender:
Might need a bit of refining when it comes to weights but for the most part looks like it will work.
I also revisited an old model to apply textures with Quixel and up the detail some:
Looks a lot cleaner than before and less fuzzy. Overall I am pretty happy with how it turned out. The textures are better organized too so if we do decide to change stuff it will be a lot easier.
A decent amount of work done the last couple weeks! Looks like I even caught up on all the work and am mostly on standby until someone needs some more models. In the meantime I plan to keep following a udemy programming course and see if I can't get a little closer to getting a nice 3D prototype of a game I have on my mind. It will be inspired by some other games I have played but just some general setups. The story and design would be unique. To truly finish it will take a bit of luck and hopefully finding others to help move things along but I think a good starting point might help with that too. Or it could just be another crazy dream but meh those are the best anyways.
Here we have the memorial setup... You should recognize the statue which sits in the center, was finished a while back. This is just what I imagine it might look like, but I also have a clean platform for any changes we might wish to do.
For the other project I rigged up some arms in blender:
Might need a bit of refining when it comes to weights but for the most part looks like it will work.
I also revisited an old model to apply textures with Quixel and up the detail some:
Looks a lot cleaner than before and less fuzzy. Overall I am pretty happy with how it turned out. The textures are better organized too so if we do decide to change stuff it will be a lot easier.
A decent amount of work done the last couple weeks! Looks like I even caught up on all the work and am mostly on standby until someone needs some more models. In the meantime I plan to keep following a udemy programming course and see if I can't get a little closer to getting a nice 3D prototype of a game I have on my mind. It will be inspired by some other games I have played but just some general setups. The story and design would be unique. To truly finish it will take a bit of luck and hopefully finding others to help move things along but I think a good starting point might help with that too. Or it could just be another crazy dream but meh those are the best anyways.
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