Here are some new concept art pieces for the game:
From left to right should be pretty self explanatory: Knight, Mage, Archer, these are the basic troops a player will control in the game. They of course will be simplified as sprites, but this is just a concept of them all to get things rolling. I think the best one of the bunch is the mage, The other two just didn't come out as well as I expected.
I am also putting together a story which will tentatively put the game at eight levels. More art to come later as I finish up module two of the workshop. Perhaps I can make a decent action scene to go with this "standoff" scene.
Sunday, February 12, 2012
Thursday, February 9, 2012
Introduction:
I decided to enroll in Westwoods Android workshop. As it
started up I hammered out an idea, I wanted to take the best aspects I remember
from some classic games and combine them to make a unique fast paced fantasy
RTS. While I know there are already some big names for that genre, I figured it
would be a good experience to try my hand at designing one for myself. I
reviewed some of my favorite games like Ogre Battle March of the Black queen,
and Brigandine to get an idea of what I wanted to do. I then drew up a game
design document to detail the game. In essence I liked the two games mentioned
earlier, but I wanted a more streamlined combat system with the same basic
concept: defeat the enemy army, take their castle, advance the story.
After a bit of looking I found a programmer to help me
implement my design and took it from there. I created sprites and the initial map
in Photoshop. I also worked out an intro screen... I tried a bit of voice
acting but my partner kindly informed me that while I was trying for evil and
menacing I didn't succeed lol.
Some initial art for the concept is below:
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