This week I focused more on sprites. I had the concept art, so now it is down to model sheets and deciding how they will look in game. I will probably just use very simplified graphics rather than 3D models, though 3D models have the advantage of being easier to animate. In this case I just plan to have different poses to signify events like attack and defend, maybe an in between frame or two to smooth it out.
My partner has made a list of the assets we need and I already have a good start on that list. I look forward to getting the basics done for the sprites next week and maybe looking a bit more into the storyline of the game.
Sunday, February 19, 2012
Sunday, February 12, 2012
Here are some new concept art pieces for the game:
From left to right should be pretty self explanatory: Knight, Mage, Archer, these are the basic troops a player will control in the game. They of course will be simplified as sprites, but this is just a concept of them all to get things rolling. I think the best one of the bunch is the mage, The other two just didn't come out as well as I expected.
I am also putting together a story which will tentatively put the game at eight levels. More art to come later as I finish up module two of the workshop. Perhaps I can make a decent action scene to go with this "standoff" scene.
From left to right should be pretty self explanatory: Knight, Mage, Archer, these are the basic troops a player will control in the game. They of course will be simplified as sprites, but this is just a concept of them all to get things rolling. I think the best one of the bunch is the mage, The other two just didn't come out as well as I expected.
I am also putting together a story which will tentatively put the game at eight levels. More art to come later as I finish up module two of the workshop. Perhaps I can make a decent action scene to go with this "standoff" scene.
Thursday, February 9, 2012
Introduction:
I decided to enroll in Westwoods Android workshop. As it
started up I hammered out an idea, I wanted to take the best aspects I remember
from some classic games and combine them to make a unique fast paced fantasy
RTS. While I know there are already some big names for that genre, I figured it
would be a good experience to try my hand at designing one for myself. I
reviewed some of my favorite games like Ogre Battle March of the Black queen,
and Brigandine to get an idea of what I wanted to do. I then drew up a game
design document to detail the game. In essence I liked the two games mentioned
earlier, but I wanted a more streamlined combat system with the same basic
concept: defeat the enemy army, take their castle, advance the story.
After a bit of looking I found a programmer to help me
implement my design and took it from there. I created sprites and the initial map
in Photoshop. I also worked out an intro screen... I tried a bit of voice
acting but my partner kindly informed me that while I was trying for evil and
menacing I didn't succeed lol.
Some initial art for the concept is below:
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