Wednesday, August 8, 2012
Saturday, July 28, 2012
Well it looks like we will only have one polished level to present to the contest for Legion of Devagog. However, I do hope the full story will be presented someday. I have been working on tile-sets for the other levels, here is the second level:
I have some blending issues for the tiles... but for the most part it is looking pretty good. The other levels have far less tiles, the second level is probably the most complex due to the rivers. I am actually planning on going to the next colorado IGDA, wish me luck with networking! In the meantime I need to find someone to continue work on supernatural defense... or some other project to work on.
I have some blending issues for the tiles... but for the most part it is looking pretty good. The other levels have far less tiles, the second level is probably the most complex due to the rivers. I am actually planning on going to the next colorado IGDA, wish me luck with networking! In the meantime I need to find someone to continue work on supernatural defense... or some other project to work on.
Saturday, July 21, 2012
So I was just informed yesterday that the deadline to enter the Westwood College Game Design contest is August 1st (we had heard that there were doubts a contest would even take place, now we get a 2 week notice basically)... My partner has requested some tile work to be done but was thinking it would be more an October finish with her current progress.
I look forward to submitting whatever we have, but I really hope we can get at least a few levels done for a demo and not just the single one we currently have. My next course of action is to ask my partner in this project to focus on extra levels for now... use the AI and such we have so far. It would be better to present as full a game as we can in my opinion.
As for other misc things, Guild Wars 2 beta is looking beautiful for this last event. RvR seems much more balanced and the new races and their areas are looking awesome too. Can't wait for the release next month. Also, I polished up that sketch I did, the lines mostly became guidelines and I painted under them then removed the sketchy stuff. Still could use a little polish, maybe a background as well:
I look forward to submitting whatever we have, but I really hope we can get at least a few levels done for a demo and not just the single one we currently have. My next course of action is to ask my partner in this project to focus on extra levels for now... use the AI and such we have so far. It would be better to present as full a game as we can in my opinion.
As for other misc things, Guild Wars 2 beta is looking beautiful for this last event. RvR seems much more balanced and the new races and their areas are looking awesome too. Can't wait for the release next month. Also, I polished up that sketch I did, the lines mostly became guidelines and I painted under them then removed the sketchy stuff. Still could use a little polish, maybe a background as well:
Friday, July 13, 2012
Sorry no updates for this week, and maybe the next. I can tell you the programmer currently is working on the AI and paths for troops on Legion of Devagog though. Other than that it is a slow time at the moment, in between projects and hitting the job searching more. I look forward to another guild wars 2 beta on the 20th though (and the release of the game on august 28th)!
Friday, July 6, 2012
Sunday, July 1, 2012
Final king finished, and all are assigned to their lands:
On the programming side of things we have save/load finished. Things seem to be moving slowly but it is still progress. The programmer for Supernatural Defense seems to have gone AWOL on me, so that project is dead in the water. In the meantime I might work on one of those special units for Legion of Devagog and other random projects.
So next update may be a bit late, but you never know.
On the programming side of things we have save/load finished. Things seem to be moving slowly but it is still progress. The programmer for Supernatural Defense seems to have gone AWOL on me, so that project is dead in the water. In the meantime I might work on one of those special units for Legion of Devagog and other random projects.
So next update may be a bit late, but you never know.
Tuesday, June 26, 2012
Alrighty, so I have all but one king/boss done for Legion of Devagog. Here they are:
The names are just something I can up with on the fly, so they may or may not change. One is a dwarf king, the one that is missing will be a black knight type king/queen, the only one where a face is not visible most likely. After each level a dialog will come up with the face of one of the kings and tell the player a bit more of the story and maybe a little of the next area; they will also thank the player for freeing them from dark magic.
I also added a piece to my portfolio that I did for fun and to increase my skills, a void knight type character: http://dracon852001.wix.com/csinclairportfolio#!2d-art/albumphotos4=0
That's all for this week, look forward to doing the last king and maybe some more random concepts for the coming week.
The names are just something I can up with on the fly, so they may or may not change. One is a dwarf king, the one that is missing will be a black knight type king/queen, the only one where a face is not visible most likely. After each level a dialog will come up with the face of one of the kings and tell the player a bit more of the story and maybe a little of the next area; they will also thank the player for freeing them from dark magic.
I also added a piece to my portfolio that I did for fun and to increase my skills, a void knight type character: http://dracon852001.wix.com/csinclairportfolio#!2d-art/albumphotos4=0
That's all for this week, look forward to doing the last king and maybe some more random concepts for the coming week.
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