Monday, September 3, 2012

Man, sometimes life just comes up and bites you lol. Got a new job a week ago and it has been taking up a lot of my attention. I am working a CNC machine on the night shifts at CAPCO. Not a bad job, a little repetitive, but that is actually okay because I am also learning a ton. Just haven't felt motivated to do art while transitioning to this new lifestyle/schedule. I also am loving guild wars 2, great game so far, but again distracting from my art endeavors. I am beginning to think game art might just be a hobby for me; I just like playing games too much and creating them can be daunting. Still I am not ready to give up quite yet, I plan on hammering out some art this coming week.

Wednesday, August 22, 2012

Currently working on another side scroll-er similar to the other two games I have posted about. Defense games/fantasy stuff seems in right now when it comes to designing games with Westwood Alumni. I actually worked ahead with a lot of art because I want to binge on guild wars 2, only 3 more days to the head start! At any rate here is some concept art for the new game I am working on:


Wednesday, August 15, 2012

New game idea in the works hurray, looks like I can use a lot of the art I already have for a decent start too. Working with a fellow Westwood alumni that I worked with in the past named Doug Speights. Looking forward to getting something rolling again, c ya soon!

Wednesday, August 8, 2012

Been awhile, sorry about that. The IGDA meeting went quite well, passed out a few business cards, and the people were great! Still, a 7 hour drive both ways kind of has me beat. Hope to get back to designing or art very soon though.

Saturday, July 28, 2012

Well it looks like we will only have one polished level to present to the contest for Legion of Devagog. However, I do hope the full story will be presented someday. I have been working on tile-sets for the other levels, here is the second level:
I have some blending issues for the tiles... but for the most part it is looking pretty good. The other levels have far less tiles, the second level is probably the most complex due to the rivers. I am actually planning on going to the next colorado IGDA, wish me luck with networking! In the meantime I need to find someone to continue work on supernatural defense... or some other project to work on.

Saturday, July 21, 2012

So I was just informed yesterday that the deadline to enter the Westwood College Game Design contest is August 1st (we had heard that there were doubts a contest would even take place, now we get a 2 week notice basically)... My partner has requested some tile work to be done but was thinking it would be more an October finish with her current progress.

I look forward to submitting whatever we have, but I really hope we can get at least a few levels done for a demo and not just the single one we currently have. My next course of action is to ask my partner in this project to focus on extra levels for now... use the AI and such we have so far. It would be better to present as full a game as we can in my opinion.

As for other misc things, Guild Wars 2 beta is looking beautiful for this last event. RvR seems much more balanced and the new races and their areas are looking awesome too. Can't wait for the release next month. Also, I polished up that sketch I did, the lines mostly became guidelines and I painted under them then removed the sketchy stuff. Still could use a little polish, maybe a background as well:

Friday, July 13, 2012

Sorry no updates for this week, and maybe the next. I can tell you the programmer currently is working on the AI and paths for troops on Legion of Devagog though. Other than that it is a slow time at the moment, in between projects and hitting the job searching more. I look forward to another guild wars 2 beta on the 20th though (and the release of the game on august 28th)!