The usual late update hah. Still working with my teams but hitting some snags. One might switch over to blender for various reasons and the other is having issues with collisions in unity. Ultimately the decision about switching to blender is still in the air. It has a lot of advantages, but there is also the whole setback issue that it would cause since this wasn't decided at the outset. Its just a mess really. Working in blender is easy enough, but redoing all that we had will definitely be a hassle. And getting the appropriate license and re-saving is also a pain. Lesson learned? Make sure these things are planned thoroughly from the outset.
Anyways on to the pictures of progress!
This was the tentative textures we had for a sort of run down house. You will notice the exterior was really blurry and distorted. Not too bad far away but up close it had a sort of smudged paper look. This is because of too many UV shells on one map. Ultimately we had to split the house into three parts and their respective maps to get the details we wanted:
The walls there were actually made from pictures of a house up the street. Had that run down paint peeling look we were going for and turned out a lot nicer.
Thursday, June 25, 2015
Monday, June 15, 2015
Working on some creatures. Keeping the style simple to give it more of an anime feel. Finished up a golem and goblin.
Can't wait to see them in action in game.
In other news also got some more work done on the arms and gun for the fps we are working on:
Fairly productive couple weeks. Look forward to more project updates soon! I am actually considering doing a quick video of what we got on the fps so far. Just some animations of a player and some zombies they can shoot, but everything starts somewhere!Monday, June 1, 2015
Over the last couple weeks I was working on a building project that was meant to be a sort of tavern.
originally there were a lot of things that made it unusable for the project. However, I heard the problems and told them to give me a couple more days to fix the issues.
I mean, we still needed this asset, and it would be the same if not more time wasted just trashing it and redoing. I like to think that overall spending a couple more days fixing it was better than starting something from scratch. This also gave me the opportunity to refine the design a bit more such as adding actual stairs and a guard on the balcony instead of going the cheap optical illusion and alpha channel route.
In other news I managed to get a lot of animation done for my other project: https://www.youtube.com/watch?v=x_Tt0jUIW-s
Still improving those and figuring out all the animations we need but it is coming along.
originally there were a lot of things that made it unusable for the project. However, I heard the problems and told them to give me a couple more days to fix the issues.
I mean, we still needed this asset, and it would be the same if not more time wasted just trashing it and redoing. I like to think that overall spending a couple more days fixing it was better than starting something from scratch. This also gave me the opportunity to refine the design a bit more such as adding actual stairs and a guard on the balcony instead of going the cheap optical illusion and alpha channel route.
In other news I managed to get a lot of animation done for my other project: https://www.youtube.com/watch?v=x_Tt0jUIW-s
Still improving those and figuring out all the animations we need but it is coming along.
Wednesday, May 20, 2015
Still working on various things. This week I got some fishing gear done for one game while I worked on gun animations for another:
There we have a low poly harpoon and net model with textures.
I am working on some arm+weapon animations for another game. Textures still very rough pretty much just placeholder or a base to put more details on. Running into a problem importing them into Unity though. The gun and arms come in just fine, but moving different parts of the gun is not working. Probably a problem with the base rig, but not quite sure how to solve it at this time.
Hopefully I will remember to update this more regularly someday hah! See you soon.
There we have a low poly harpoon and net model with textures.
I am working on some arm+weapon animations for another game. Textures still very rough pretty much just placeholder or a base to put more details on. Running into a problem importing them into Unity though. The gun and arms come in just fine, but moving different parts of the gun is not working. Probably a problem with the base rig, but not quite sure how to solve it at this time.
Hopefully I will remember to update this more regularly someday hah! See you soon.
Monday, May 11, 2015
So originally I was working on a wolf and it came out like this:
Aside from the fact it could use refining in various areas they neglected to mention it was supposed to look more anime. So I took that feedback and made a very simplified fur pattern:
The mouth still looks a little odd, and there was some extraneous linework to clean up. But the overall design was approved! Later someone commented about the good UV setup, which was cool.
Last but not least working on a gun for my other project:
Lots more to do on it, but the general shape and look is coming along nicely. That is about it for progress the last couple weeks. I look forward to updates from my teams as we move forward with our projects!
Aside from the fact it could use refining in various areas they neglected to mention it was supposed to look more anime. So I took that feedback and made a very simplified fur pattern:
The mouth still looks a little odd, and there was some extraneous linework to clean up. But the overall design was approved! Later someone commented about the good UV setup, which was cool.
Last but not least working on a gun for my other project:
Lots more to do on it, but the general shape and look is coming along nicely. That is about it for progress the last couple weeks. I look forward to updates from my teams as we move forward with our projects!
Wednesday, April 29, 2015
Lots of new stuff going on over the last couple weeks.
This first set of things is a set of supplies for a game project I am working on with a group. Just some tools and food that a player can pick up.
The other project I am working on has re-tasked me to creating a wolf model of which I have almost got the basic model hammered out:
Next up with that is cleaning up the edge loops a bit and simplifying the model to cut the poly count. Lots of stuff to do! I find myself looking back and being pretty impressed with what I can do now vs what I could do when I started with these projects. Still a lot of things to learn and improve but even flipping back a few pages in this blog and then coming forward again it is cool to see what changes.
Will try to keep the progress updates coming! See you again in a week or so!
This first set of things is a set of supplies for a game project I am working on with a group. Just some tools and food that a player can pick up.
The other project I am working on has re-tasked me to creating a wolf model of which I have almost got the basic model hammered out:
Next up with that is cleaning up the edge loops a bit and simplifying the model to cut the poly count. Lots of stuff to do! I find myself looking back and being pretty impressed with what I can do now vs what I could do when I started with these projects. Still a lot of things to learn and improve but even flipping back a few pages in this blog and then coming forward again it is cool to see what changes.
Will try to keep the progress updates coming! See you again in a week or so!
Sunday, April 19, 2015
Whew tons of birthday stuff going on. People ask you: how does it feel to be whatever age this year? Pretty much like any other day, aging is slow enough to be hardly noticeable to the person aging I think hah. However, I do wake up and wonder where all that teen or even early 20s energy went sometimes. As for work, just working through lists with similar assets to those in the previous posts. Hopefully I will create my own library of that stuff, back it up, and just be able to re-use some of it later!
My friend dropped by and hung out for a bit, we brainstormed some game ideas. It is pretty easy to come up with some silly ideas, implementing them is the challenging part; since most of us are more programmers or artists and not often both. There are tons of tools out there to help, but it still is a daunting task to take on alone at times.
Overall a slow couple of weeks, but at least projects are still ongoing at this point!
My friend dropped by and hung out for a bit, we brainstormed some game ideas. It is pretty easy to come up with some silly ideas, implementing them is the challenging part; since most of us are more programmers or artists and not often both. There are tons of tools out there to help, but it still is a daunting task to take on alone at times.
Overall a slow couple of weeks, but at least projects are still ongoing at this point!
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