Tuesday, October 6, 2015

Whew tons of stuff done. It was interesting working in a basically on demand environment; most assignments were hey we need this now who can work on it? Another example was: you know, it would be really awesome if this could be done by insert date here. The other thing that was cool about the tight deadlines is we got to see a lot of progress as things were rapidly updated as well. The side effect of all this was a lot of rapid improvement and experimentation with the tools and pipeline to get content to a usable state asap. I don't think I would like to work in such a frenzied state all the time, but for short stretches it is neat to see so much being done in such a short time frame. Anyways, enough with the writing time for some pictures! We have texture refinements, and a new creature among other things.
this is a pic of a flat color stage of a sort of undead ogre concept.
as I moved forward with the concept I also looked at some grim reaper images and tried to incorporate that sort of look to it as well. So in the end we have a undead ogre reaper basically, hopefully he turns out to be a formidable foe hah. It was completed and rigged in a mere four days, so I am sure some refining might be in the works at some later date. Look forward to seeing our games progress even more this month on facebook at Age of Aincrad and Infinitude studios.


Thursday, September 24, 2015

Tons of stuff happening. It is pretty much crunch time as a lot of deadlines in October. Anyways lets kick it off with some finished stuff then move on to some in progress:
We have a goblin chief and a hospital interior. Larges textures done, but need to fill it with all the nice details like wall railings and interior windows.

Also, working on some hair model/textures:
Still could use some cleanup, but the base isn't half bad so far. Hopefully have time to give another update before too long... but going to be buried in work the next couple weeks.


Tuesday, September 15, 2015

3D models new and old!

Whew, been a couple weeks. Most of the time was spent on a new building for a game project. At this time it is just a basic exterior and interior, and only the exterior has textures. Personally I find buildings a bit harder than characters. There are a lot more elements to make up a building, and I find myself thinking about a lot of those elements and how I want them to come together in the end. This hospital in its basic form comes out to about 40k poly.
The top picture is a more finished prototype for the game while the bottom is a different idea for the texture and some close ups of the details.

The other model I started working on a couple days ago is a leader for a goblin tribe:
it is modified from the basic goblin mesh with some accessories added on. The additions only add 400 poly as well; not bad! (the textures need to be fixed a bit, this is just a base mesh so far).

The next couple weeks look like more buildings and refining that goblin chief a bit more. Tune in next time for more updates!


Tuesday, September 1, 2015

Well time for another update! First up is a character concept I have been working on:

some various techniques at work here including projection mapping and my usual method of overlays and just trying to get a semi realistic look. No normal maps yet, but not bad so far.

next up is the beetles for my other project:
The 1st picture came out a bit better overall... I think the second beetle has too many colors which makes it look a little odd. More refining probably in order but we will see what the team says.

I prefer a less realistic style overall, but it is great to be learning about both at the same time with these projects. I definitely recommend a less realistic style for most initial indie projects based on my experience so far.



Saturday, August 22, 2015

Alright a bit of a slow week this time around, mainly updating textures:
Added more detail to the car textures. Also, the people I am working with are setting up facebook and such at https://www.facebook.com/Infinitudestudios?fref=ts
Things are moving right along with the game and I look forward to seeing more come together. Currently working on a character model for them.

Next up is a bug model. Going to get this checked out and see if it will work. Might square off the bottom of the legs to make the texture smoother, but it is a fairly small creature.




Tuesday, August 11, 2015

Alright, still pretty busy despite finishing that contest game (could still use some votes! http://contest.gamedevfort.com/submission/235#.VcohgflFauQ). I know I said I would do a preview of a game in progress, but on consulting with the team they said it was a bit too rough to do that right now. We did purchase an asset pack and I was able to look at an interesting way to do textures, which resulted in more detail:
Unfortunately this meant I needed to redo this set of textures/uv maps. But it was probably worth it haha, still a matter of trial and error for me to get the right amount of detail in a large model like a house. Basically this went from 3 maps to 7.

As for my other project we have a nice simple deer that only took about 8 hours all told.
Keep in mind this is meant to be a cartoony simplistic style. Which means no sculpting or normal maps. The hardest part was probably getting the antlers to look decent. Onward to more models and textures this week!


Friday, July 31, 2015

After banging my head against the wall and fiddling with gameguru a lot I managed to get a nice short adventure cobbled together. First 3D game! The adventure is meant to be sort of a prequel for a much bigger idea (that is if the evil route is chosen). Some previews and even the game can be found here: http://contest.gamedevfort.com/submission/235#.VbuZ8PlFauQ

Wish everyone luck in the contest, but really it was great just to create a game in a short amount of time. Still have a lot to learn, but each model or project is one step closer to making that dream game a reality.

Oh and here is a car model as well. Very rough and lacking a lot of details, but coming along nicely!
The tires are a bit blocky, but we will probably remove them anyways. Main thing I want to improve is the lights and seats since a door will be missing as well! I actually need to fire up bandicam and get a good preview of this game up, that is next on the list.