Friday, November 9, 2018

It's done! Course is in for review and I am eagerly waiting to hear back on what Udemy has to say about it.

As to what it is about, I will definitely link it here when I am done but a quick run down is: I notice a lot of people publish videos about 3D modelling but no one really goes into how to network and get a shoe in the games industry as a lone free lancer. No one really shows you where to go to start selling some models. I have some experience with that and thought it would be cool to share this!

here is my welcome video, well the first edition anyways:
I really hope I can get a course published, it is definitely on my todo list right after the book I published which I succeeded at though nothing really came of it. You can see it and its bad cover art here

Anyways I love sharing stuff and I have recently been looking into a lot of ways to put myself out there and create more sources of income as well. But this course is less about the money and more about trying to help people who are like me: extremely introverted and also interesting in game art and creating.

Even if it bombs it is still another mark I can leave, and maybe it will inspire someone, that would be great!

Wednesday, November 7, 2018

What I have been up to!

Welp Patreon was a bust. but I HAVE been freelancing around. Managed to score a gig to make some characters which is nice. Below is a video of me making a rather detailed char. 18 hours of work condensed into 2 at 7.5X more speed. We are still hammering out some details though since it is a main character.

Other than that I have been working on a Udemy course. Maybe it will bomb, but I figure why not give it a try? That is the state of a lot of my endeavors at this time: why not give it a try hah.

I will not try to update on all that has happened but just let me say I am exploring many other options and trying to expand a lot of skills to see what I will enjoy and what might take me somewhere.

I find I enjoy trying out the various make money online schemes people come up with, but not many have panned out so far. Still fun to try and potentially life changing right? But if it were easy everyone would be doing it.

so for a bit of extra on some things I have been up to here are some more 3D models:



There we go. The golem is actually from an asset pack, but the textures are redone by yours truly! Anyways I want to come back to this blog... it is my original and holds a bit of nostalgia. It has a lot of my journey and has been like a journal. I will try and post something every day hah, I know I said that before but I want to try and get back to it. Stay tuned!

Thursday, December 28, 2017

Switching to Patreon.

Annnd its been over a month hah. Oh well mostly switching this up and upgrading to Patreon rather than blogger. So if you want more updates I would reccomend heading there for the news:
https://www.patreon.com/posts/to-ork-or-not-to-16102572

Basically looking into options to make Dungeonis development a bit easier for me. Looking for some feedback.

Still working on models and games, just changing the update channel up a bit. Hope to see you over there and happy holidays!

Friday, November 24, 2017

These last couple weeks I have been taking a break from the RPG design to work on some buildings for a side project:
Here we have a church/temple type building for players to go visit in game. Gave me a chance to play around with more textures and render settings in Substance painter.

Next we have:
An inn type building. The side part could be good to escape a guards notice from time to time or just get a better view. I am keeping to that stone texture for walls to keep up the theme of the town which is basically old medieval village.

Finally I am also back to following a unity course and learning a bit more about making simple games/coding here is a quick video preview of that:
That is about it for game dev progress and side projects. See you next time!



Friday, November 3, 2017

Alright been awhile since my last post here. Been posting my game around on sites like gamejolt and indieDB:
Game Jolt page

IndieDB page

Not much to report other than a couple follows here and there and some generic hey cool keep going comments. So all in all not much interest or hype which does get me down a bit, but still plan on making some finished product out of it even if it is just expanding a little on abilities and make it more of a story game.

Other than that I did another character which was a lot of fun and gives me a bit more of an idea of where my skills are at.
Sketchfab

Overall she came out fairly good. Could probably use some more cleanup and polish but my general plan was: I want to make a halloweeny character in a week just to see where I am at.

I really do love werewolves and it was a fun character to design with the general thought being keep to humanoid rig so I can easily just throw animations onto it. She is about 6k poly and I did three texture variations: white, russet, grey.

Here is a youtube video of her running around in my game:
Anyways that is all for the couple week update. Would love any plays or feedback I can get on the current state of the game! See you next time.


Saturday, October 14, 2017

Demo up and progress!

Finally to the point I have some fairly decent gameplay up and running. Looking for some feedback if anyone has some time to check out the demo at http://www.indiedb.com/games/dungeonis

The demo will not have the skill system as of yet. However, the game is still very playable without extra skills, the extra skills are something I wanted to give the player a bit more choice in how to spec out their character. I will need to test it a bit more before I put it in the demo. After that the plan is to flesh out the town with more characters and implement some loot drops etc. I think I am very close to going into just making levels and filling them with enemies.

The last thing I want atm is a way to save the player position and scene and load it. Perhaps a return to town crystal/item as well. After that I can make the giant dungeons I want lol.

Wednesday, September 27, 2017

Week of Coding

So most of this update is not really visual as I was mostly coding and modifying code this time around. What was I messing with? Well, due to continuing issues with getting programmers willing to help out on a fairly regular basis I had to work out alternatives again. Basically buying a asset on the store and modding it to work how I wanted. In the end the week of code (or was it a week and a half? lol) was a success! I have spells I can drag to the action bar and a leveling system that saves a couple stats. A half finished ability system got tossed and replaced with a similar one I can work with better.

As far as modelling I also reworked a chair I made awhile back and it is now on the asset store at: https://assetstore.unity.com/packages/3d/props/furniture/fancy-old-rocking-chair-99445!


It also has 3 LoDs to help with optimizing it for games and performance. Great for a haunted house or just random house furniture in general.

Anyways kind of a small update, but lots going on behind the scenes. If you have not checked it out be sure to check out a preview of my boss battle... before I did all this code.
Will have to update this but the code mostly works the same I just have it do some more stuff and wire into the interface better. Not to mention I also have a lock on target feature when you hover over enemies.

Anyways see you in a couple weeks again will be sure to update the vid, and probably have some more 3D model work!