Diving into Module 4 discussion:
"Let's get the art and development team sharing information on what it
takes to display animations in the game. How do sprite sheets work? How
are the sprite sheet assets created? What is the optimal format for the
sprite sheet?" - Westwood
A three part question eh? Well, first off sprite
sheets are basically a grouping of images that change slightly to create
the animations we all know and love in games. For example a walk
animation has to have the feet, arms, and even head move each step. Each
stage of the animation is a separate image. All these images in one
place create a sprite sheet for the movements of a character.
Creating
a sprite sheet is usually done in a graphics program such as Photoshop.
You want to copy an original image and move parts of it slightly to
make a realistic animation (too much and it is jerky, too little and the
movement is too slow). The sheet can then be tested to be sure it is
all working properly in Flash or some other program that can combine the
images in the form of frames to create a movie clip of the animation.
The links in this module go to programs or sites that help put these
sheets into some form of order. With more complicated sprite sheets this
might be necessary (though with the one I posted I think I got it under control).
The optimal format for a sprite sheet seems
to be a PNG image with the sprites that make up an animation evenly
spread out. When discussing this with my partner they requested that
each sprite be the same size as well. So in my case each sprite was
64X64 pixels, so each frame of the animation is that size. The reason
that the images are PNG are so that you can see the background, since
PNG supports transparency layers.
It seems I already have most of this under wraps, but I will see what sort of feedback I get from the instructors on my submission in a bit.
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