Whew, been a couple weeks. Most of the time was spent on a new building for a game project. At this time it is just a basic exterior and interior, and only the exterior has textures. Personally I find buildings a bit harder than characters. There are a lot more elements to make up a building, and I find myself thinking about a lot of those elements and how I want them to come together in the end. This hospital in its basic form comes out to about 40k poly.
The top picture is a more finished prototype for the game while the bottom is a different idea for the texture and some close ups of the details.
The other model I started working on a couple days ago is a leader for a goblin tribe:
it is modified from the basic goblin mesh with some accessories added on. The additions only add 400 poly as well; not bad! (the textures need to be fixed a bit, this is just a base mesh so far).
The next couple weeks look like more buildings and refining that goblin chief a bit more. Tune in next time for more updates!
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