You can see the old model was a bit messy and the dirt patterns were pretty bad! It looks like a gun but close inspection reveals the flaws in the textures. Also, a specular map makes or breaks metal type objects imo. I did fix some flaws and improve the texture but what really improves it is the specular map bringing out all the dings and scratches in the metal that I tried to artificially add in the diffuse before.
Next up we have my player arms model being improved. There is a ton of detail in skin and the hand in particular. I still struggled a bit with adding it all but I am fairly happy with the result. I took some elements from my old maps and added some parts of real life pictures I took myself to make certain details really pop. Integrating it all in and making it blend well was the real trick:
Finally I am working on a new game with the knowledge I learned in that udemy course I took. Breaking it down into pieces and trying to make it work. The general idea is an RTS type game with units and gold to spend with map objectives to claim. Lots of placeholder stuff atm but a good start with purchasing units, placing them in a specific area only and also selecting them:
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