The last couple weeks I have been working on a couple more enemy types to finish off my first level and replace the old sub par placeholder models I had. You saw the ghoul last update... this time we have another enemy, as well as a boss!
https://skfb.ly/6tt8x
I am not entirely satisfied with this model. She will work for the purpose of an enemy to fight. But she just didn't quite turn out how I wanted. The armor could use some harder edges, the detailing be a bit more crisp the face better in general. Still, it is some progress and learning of substance painter nonetheless. I am also becoming a bit more critical of my models I suppose.
Next up we have something I am much more satisfied with. The boss should be pretty awesome and this guy came out really good imo!
https://skfb.ly/6tEBx
I had some good references and things just came together nicely for this guy. The emissive texture might need to be sharpened up at some point but it does the job for now. I was worried about how a skeleton character would rig up and animate but it seems even better than fully fleshed out characters! Check out the sketchfab link for some lore I made up as well.
Look forward to seeing these two in the dungeons as I polish up my current game and head towards a demo. See you next update!
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