Saturday, July 28, 2012

Well it looks like we will only have one polished level to present to the contest for Legion of Devagog. However, I do hope the full story will be presented someday. I have been working on tile-sets for the other levels, here is the second level:
I have some blending issues for the tiles... but for the most part it is looking pretty good. The other levels have far less tiles, the second level is probably the most complex due to the rivers. I am actually planning on going to the next colorado IGDA, wish me luck with networking! In the meantime I need to find someone to continue work on supernatural defense... or some other project to work on.

Saturday, July 21, 2012

So I was just informed yesterday that the deadline to enter the Westwood College Game Design contest is August 1st (we had heard that there were doubts a contest would even take place, now we get a 2 week notice basically)... My partner has requested some tile work to be done but was thinking it would be more an October finish with her current progress.

I look forward to submitting whatever we have, but I really hope we can get at least a few levels done for a demo and not just the single one we currently have. My next course of action is to ask my partner in this project to focus on extra levels for now... use the AI and such we have so far. It would be better to present as full a game as we can in my opinion.

As for other misc things, Guild Wars 2 beta is looking beautiful for this last event. RvR seems much more balanced and the new races and their areas are looking awesome too. Can't wait for the release next month. Also, I polished up that sketch I did, the lines mostly became guidelines and I painted under them then removed the sketchy stuff. Still could use a little polish, maybe a background as well:

Friday, July 13, 2012

Sorry no updates for this week, and maybe the next. I can tell you the programmer currently is working on the AI and paths for troops on Legion of Devagog though. Other than that it is a slow time at the moment, in between projects and hitting the job searching more. I look forward to another guild wars 2 beta on the 20th though (and the release of the game on august 28th)!

Friday, July 6, 2012


Well, nothing much to report this week. I got some menu buttons done for Legion of Devagog and worked on a sketch:









It is a necromancer concept I was thinking about. Coloring this and cleaning up the line work should be fun.

Sunday, July 1, 2012

Final king finished, and all are assigned to their lands:
On the programming side of things we have save/load finished. Things seem to be moving slowly but it is still progress. The programmer for Supernatural Defense seems to have gone AWOL on me, so that project is dead in the water. In the meantime I might work on one of those special units for Legion of Devagog and other random projects.

So next update may be a bit late, but you never know.