Wednesday, May 25, 2016

more props and a building

Things are still moving along pretty slowly, but I have got to the point where I can model and texture a prop within a day pretty easily which is nice. Here are some examples:
It took me awhile to find a good wood texture. For whatever reason getting a good image of all the detail wood has seems difficult and even with a texture site like CGtextures a lot of detail seems pretty fuzzy. After I find a good texture it is pretty easy to modify it and add details I need.

The other model I created was a building:
I am not sure if I am completely satisfied with the stone texture. Still, I think it came out pretty well for the style we are going for.

My own project is still getting put to the side while I think about some of the details a bit more and work on these models. It is quite a trick balancing play and productive work when all you have is yourself saying certain things need to get done! It is like a shoulder angel scenario, the good one is saying: Hey we need to do this model or learn this for our game creation! The bad one is like: nah man, play another game of league or do something in BDO, can always work on more stuff tomorrow. I have come to realize that the games are a good thing, as long as I don't let them take over entirely; they give some good ideas and references for my own games in addition to providing a social outlet in a very unsocial workplace setup.



Monday, May 9, 2016

work slowing down a bit as I consider how to move forward with my game and wait for teams to organize a bit more. Still, I did manage to get a simple prison done:
It should work for the purpose we need. I might add some more details later if needed but I have learned you want to keep it simple initially for feedback!

I also got to look over a cabin designed by another modeller and did some tweaks and adjustments:
It was nice working with something already mostly constructed, but it also showed me a bit how far I have come when I was fixing some minor issues. Issues I myself might have had, so I kind of had a system of how to look it over and fix them.

As for my game it is coming along nicely (have some enemies that shoot and attack the player, in addition to some environment details), but I am wondering if just killing monsters in dungeons could be fun enough. Adding inventory and loot seems a bit complex not to mention harder to balance the game if say a player finds a rare item and suddenly starts one shotting enemies. My goal is to make a set of challenging dungeons with just enough story to make one want to keep going and uncover things. I suppose I will just have to plow ahead and see what happens. Play test it and add more if needed, leave room in the maps for treasure and such.