Monday, December 26, 2016

Work updates

While I was caught up on things it seems a model got lost and was never sent to us awhile back so I had to start it over from scratch. Still it was a pretty cool concept I was working off of. Here is the pre-texture version:
And some initial textures, I think I need to scale them up to make the details pop a bit more though:
Still, looks pretty good from far away! Quixel makes testing textures a lot quicker as well. As the year draws to a close I am happy to have come far as a 3D artist, but still realize I have a lot to learn as well. The other cool thing is I am starting to learn some programming concepts and even make some quick games. However, I am still a little impatient to get a nice project out there that more than 20 or so people see and download. Just got to keep learning new things and ranking up the projects as I do so, and hopefully my teams do the same!

Monday, December 12, 2016

Near years end!

I can definitely say I grew a lot in my skills this year. I can even say my workflow for 3D modelling changed entirely and probably for the better. For these last couple weeks I finished up quite a few things from the usual props to larger projects like a memorial and re texturing a cabin.
Here we have the memorial setup... You should recognize the statue which sits in the center, was finished a while back. This is just what I imagine it might look like, but I also have a clean platform for any changes we might wish to do.

For the other project I rigged up some arms in blender:
Might need a bit of refining when it comes to weights but for the most part looks like it will work.

I also revisited an old model to apply textures with Quixel and up the detail some:
Looks a lot cleaner than before and less fuzzy. Overall I am pretty happy with how it turned out. The textures are better organized too so if we do decide to change stuff it will be a lot easier.

A decent amount of work done the last couple weeks! Looks like I even caught up on all the work and am mostly on standby until someone needs some more models. In the meantime I plan to keep following a udemy programming course and see if I can't get a little closer to getting a nice 3D prototype of a game I have on my mind. It will be inspired by some other games I have played but just some general setups. The story and design would be unique. To truly finish it will take a bit of luck and hopefully finding others to help move things along but I think a good starting point might help with that too. Or it could just be another crazy dream but meh those are the best anyways.