Wednesday, September 27, 2017

Week of Coding

So most of this update is not really visual as I was mostly coding and modifying code this time around. What was I messing with? Well, due to continuing issues with getting programmers willing to help out on a fairly regular basis I had to work out alternatives again. Basically buying a asset on the store and modding it to work how I wanted. In the end the week of code (or was it a week and a half? lol) was a success! I have spells I can drag to the action bar and a leveling system that saves a couple stats. A half finished ability system got tossed and replaced with a similar one I can work with better.

As far as modelling I also reworked a chair I made awhile back and it is now on the asset store at: https://assetstore.unity.com/packages/3d/props/furniture/fancy-old-rocking-chair-99445!


It also has 3 LoDs to help with optimizing it for games and performance. Great for a haunted house or just random house furniture in general.

Anyways kind of a small update, but lots going on behind the scenes. If you have not checked it out be sure to check out a preview of my boss battle... before I did all this code.
Will have to update this but the code mostly works the same I just have it do some more stuff and wire into the interface better. Not to mention I also have a lock on target feature when you hover over enemies.

Anyways see you in a couple weeks again will be sure to update the vid, and probably have some more 3D model work!

Monday, September 11, 2017

More enemy characters

The last couple weeks I have been working on a couple more enemy types to finish off my first level and replace the old sub par placeholder models I had. You saw the ghoul last update... this time we have another enemy, as well as a boss!

https://skfb.ly/6tt8x

I am not entirely satisfied with this model. She will work for the purpose of an enemy to fight. But she just didn't quite turn out how I wanted. The armor could use some harder edges, the detailing be a bit more crisp the face better in general. Still, it is some progress and learning of substance painter nonetheless. I am also becoming a bit more critical of my models I suppose.

Next up we have something I am much more satisfied with. The boss should be pretty awesome and this guy came out really good imo!

https://skfb.ly/6tEBx
I had some good references and things just came together nicely for this guy. The emissive texture might need to be sharpened up at some point but it does the job for now. I was worried about how a skeleton character would rig up and animate but it seems even better than fully fleshed out characters! Check out the sketchfab link for some lore I made up as well.

Look forward to seeing these two in the dungeons as I polish up my current game and head towards a demo. See you next update!