Friday, November 24, 2017

These last couple weeks I have been taking a break from the RPG design to work on some buildings for a side project:
Here we have a church/temple type building for players to go visit in game. Gave me a chance to play around with more textures and render settings in Substance painter.

Next we have:
An inn type building. The side part could be good to escape a guards notice from time to time or just get a better view. I am keeping to that stone texture for walls to keep up the theme of the town which is basically old medieval village.

Finally I am also back to following a unity course and learning a bit more about making simple games/coding here is a quick video preview of that:
That is about it for game dev progress and side projects. See you next time!



Friday, November 3, 2017

Alright been awhile since my last post here. Been posting my game around on sites like gamejolt and indieDB:
Game Jolt page

IndieDB page

Not much to report other than a couple follows here and there and some generic hey cool keep going comments. So all in all not much interest or hype which does get me down a bit, but still plan on making some finished product out of it even if it is just expanding a little on abilities and make it more of a story game.

Other than that I did another character which was a lot of fun and gives me a bit more of an idea of where my skills are at.
Sketchfab

Overall she came out fairly good. Could probably use some more cleanup and polish but my general plan was: I want to make a halloweeny character in a week just to see where I am at.

I really do love werewolves and it was a fun character to design with the general thought being keep to humanoid rig so I can easily just throw animations onto it. She is about 6k poly and I did three texture variations: white, russet, grey.

Here is a youtube video of her running around in my game:
Anyways that is all for the couple week update. Would love any plays or feedback I can get on the current state of the game! See you next time.