Thursday, September 24, 2015

Tons of stuff happening. It is pretty much crunch time as a lot of deadlines in October. Anyways lets kick it off with some finished stuff then move on to some in progress:
We have a goblin chief and a hospital interior. Larges textures done, but need to fill it with all the nice details like wall railings and interior windows.

Also, working on some hair model/textures:
Still could use some cleanup, but the base isn't half bad so far. Hopefully have time to give another update before too long... but going to be buried in work the next couple weeks.


Tuesday, September 15, 2015

3D models new and old!

Whew, been a couple weeks. Most of the time was spent on a new building for a game project. At this time it is just a basic exterior and interior, and only the exterior has textures. Personally I find buildings a bit harder than characters. There are a lot more elements to make up a building, and I find myself thinking about a lot of those elements and how I want them to come together in the end. This hospital in its basic form comes out to about 40k poly.
The top picture is a more finished prototype for the game while the bottom is a different idea for the texture and some close ups of the details.

The other model I started working on a couple days ago is a leader for a goblin tribe:
it is modified from the basic goblin mesh with some accessories added on. The additions only add 400 poly as well; not bad! (the textures need to be fixed a bit, this is just a base mesh so far).

The next couple weeks look like more buildings and refining that goblin chief a bit more. Tune in next time for more updates!


Tuesday, September 1, 2015

Well time for another update! First up is a character concept I have been working on:

some various techniques at work here including projection mapping and my usual method of overlays and just trying to get a semi realistic look. No normal maps yet, but not bad so far.

next up is the beetles for my other project:
The 1st picture came out a bit better overall... I think the second beetle has too many colors which makes it look a little odd. More refining probably in order but we will see what the team says.

I prefer a less realistic style overall, but it is great to be learning about both at the same time with these projects. I definitely recommend a less realistic style for most initial indie projects based on my experience so far.