Saturday, December 19, 2015

House interiors, project updates

As the year comes to a close it is inevitable a lot of projects slow down a bit; but it doesn't really feel that way to me! One project I am doing is taking a two week sprint approach, which I didn't quite get if it was two sprint one break or what hah. Basically I just work at my own pace and usually find something to model or texture. The last couple weeks I have been wrapping up some house interiors:

These are some shots in unity with just some standard shaders and unlit textures. By no means does this represent a final look to the houses, just a general idea. Once the shaders are properly set up it looks a lot better. I just have a test ground so I can get a general idea of something in unity (other people have the project set up on their end).
next up are some shots of houses with sections hidden to get a little preview of layouts:

This is where my CAD background comes in pretty handy when it comes to creating houses! Still I am glad house interiors are done at the moment aside from maybe some texture tweaks. I definitely like making creatures a bit better. There is just a lot less elements to a creature. A house has tons of meshes (walls, doors, outlets, stairs etc.) while a creature generally only has a couple (body and head, maybe some clothes/armor). Same goes for textures to apply. Generally a house has around 12-15 textures, I have learned the hard way not to try to cram too much on one UV map. I mean you can put everything you want on it, but you either make it a huge resolution or everything looks like something seen through muddy water.

Finally I also got a snake done. Textures still a work in progress though:
Overall not too bad, the scales look a bit rough and messy though. Too hand drawn without much blending together. Then again, might work out if a player can't view it too close.

Anyway that concludes the rather large update! Trying to take it easy as the holidays and end of year come rushing in. Still learning tons and hitting up Udemy when I feel up for learning new stuff. Just the other day I even got a neat collect stuff type game set up pretty quick with my own stuff in Unity (well aside from code) which was neat. Hopefully I will post before next year but if not happy holidays all!

Saturday, December 5, 2015

Another late update... Ah well lol. This time I have been spending a lot of time learning some of the finer points of rigging. I can't rely on pre-built skeletons forever! Aside from that I have still managed to get some models done for my two projects:
Perhaps black is not the best background... anyways a lot of this was texturing using a combination of textures I took pictures of and the freebies on CG textures. Painted some minor details with my tablet in photoshop as well, but for the most part it was adjusting images to work well the the maps I had laid out.

next up was a dog for my less realistic style game:

This texture is hand painted with the aid of photoshop and my tablet.
Still in progress, as I need to get some information on just what sort of animations this guy will have before I can finish up some edge loops. Might have something to do with why I am learning rigging hah! Next on the list is texturing another house and learning some more about rigging. Maybe I can even get something animated with my very own custom rig soon.