Friday, October 30, 2015

Alright, almost got wrapped up in work and forgot to update this again. I want to talk a bit about my unity works scene I have been building... At this point due to various agreements it will probably won't be something most people can tour for quite some time. However, it is still neat to get an overall view of all the accomplishments this year so far:
It is actually starting to look like enough assets for a small game now! roads, houses, a building, some rocks. Too bad I would need to animate a bunch of stuff and program a ton to do that though hah; that is why I have been working with teams though. I do like walking through here from time to time just to see how things are looking though. Get a feel for how they might appear in engine. Most of all though it is cool seeing skills improving and stuff getting to a finished if not fully polished state. I might still come back to some and update textures or add details at some point.

Anyways enough nostalgia for now, and lets zoom in on one of the assets I have been working on:
Another house! I am generally really happy with the exterior here. The interior might need a bit more cleanup we will see though (I also am not sure about that white paint inside, even though it does look great outside). Overall though it is looking fairly good!

Anyways, that ends this blog entry. A lot better in terms of an update now that it has been a bit less busy. I try to model/texture something every day, though I also don't want to burn out on certain things. Doing mundane stuff like houses for a week on end can really take it out of you. Anyways I could ramble on about things but I think I will keep it at that for this update!





Monday, October 19, 2015

Well still a lot of stuff in the works but things seem to be quieting down a bit now. Had some challenging models the last couple days as well as some quick ones. A lot of hospital props done:
Still lots more to go. Probably moving on to working on houses soon. Feeling a bit worn out today, so perhaps I will take it easy. Just thought I would post and say everything is moving along quite nicely, and I am pretty happy with how my modeling and texture skills have progressed so far.

Tuesday, October 6, 2015

Whew tons of stuff done. It was interesting working in a basically on demand environment; most assignments were hey we need this now who can work on it? Another example was: you know, it would be really awesome if this could be done by insert date here. The other thing that was cool about the tight deadlines is we got to see a lot of progress as things were rapidly updated as well. The side effect of all this was a lot of rapid improvement and experimentation with the tools and pipeline to get content to a usable state asap. I don't think I would like to work in such a frenzied state all the time, but for short stretches it is neat to see so much being done in such a short time frame. Anyways, enough with the writing time for some pictures! We have texture refinements, and a new creature among other things.
this is a pic of a flat color stage of a sort of undead ogre concept.
as I moved forward with the concept I also looked at some grim reaper images and tried to incorporate that sort of look to it as well. So in the end we have a undead ogre reaper basically, hopefully he turns out to be a formidable foe hah. It was completed and rigged in a mere four days, so I am sure some refining might be in the works at some later date. Look forward to seeing our games progress even more this month on facebook at Age of Aincrad and Infinitude studios.