Tuesday, October 6, 2015

Whew tons of stuff done. It was interesting working in a basically on demand environment; most assignments were hey we need this now who can work on it? Another example was: you know, it would be really awesome if this could be done by insert date here. The other thing that was cool about the tight deadlines is we got to see a lot of progress as things were rapidly updated as well. The side effect of all this was a lot of rapid improvement and experimentation with the tools and pipeline to get content to a usable state asap. I don't think I would like to work in such a frenzied state all the time, but for short stretches it is neat to see so much being done in such a short time frame. Anyways, enough with the writing time for some pictures! We have texture refinements, and a new creature among other things.
this is a pic of a flat color stage of a sort of undead ogre concept.
as I moved forward with the concept I also looked at some grim reaper images and tried to incorporate that sort of look to it as well. So in the end we have a undead ogre reaper basically, hopefully he turns out to be a formidable foe hah. It was completed and rigged in a mere four days, so I am sure some refining might be in the works at some later date. Look forward to seeing our games progress even more this month on facebook at Age of Aincrad and Infinitude studios.


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