Thursday, June 23, 2016

reworks and new lands!

The last couple weeks I have been reworking a lot of things not really because they were bad but they could be optimized. For example this group of things:
All this stuff is parts of a village, about 57 models and 27 textures. I atlased(combined a lot of textures into one file basically) these and made it 7 textures (3 2kX2k and some lesser sizes) which was great and only took me about two days. two mainly because of some uv errors and mesh optimization I did at the same time. A bit tedious, but definitely worth it and I cleaned up a ton of files as well by combining all this stuff into one.

Another item on the list of upgrades was our undead creature which was passed over to someone else for some cool model changes. Unfortunately this resulted in a need for re-rigging and remapping. But this presents on opportunity to upgrade the textures as well.

finally on the home front with my game I got a new land done! That means I am about halfway done with my game whoohoo!
Here is a small preview.. It is a close up to keep some secrets hidden:
Here I have added some cool stuff like destroy-able bushes and a slew of new monster spells of course. Look forward to more updates in a week or two as usual!


2 comments:

  1. They poof into spinning leaves... that don't blow up your char like that other game *grumble lol.

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