Friday, July 8, 2016

Updated model, other progress

So today I am going to talk about another model I came back to for the third or was it fourth time? *dramatic sigh lol. The reason this has been reworked so many times is I don't we knew exactly what we wanted. I was handed a concept art and initially told to follow that but I suppose seeing it on paper and then in actual 3D has a way of altering ones thoughts about it. I do wish I had a better concept or idea of what we were looking for from the start though. However, I will say, after a creature undergoes this many revisions you really do see the improvement:
Now this is not exactly how the model looks in game, as the lighting is different and there are a few more maps that really bring out those details. However, these are base textures which determine a lot in the end. Some really good details coming out here and I would say it is one of my better creations when it comes to 3D modelling so far.

Other than this creature not a whole lot going on. I did finish another prop, a canteen, but other than that it was a week or two of research and experiments mainly. The original plan was for that creature up there to have a lot of fur, but that is a bit beyond my skills at this time in my opinion. I gave it a good try but not really confident about it. In other news spider dungeon got finished and now I am on to the next one! AI and enemy moves are done now I just need graphics again. After that two more lands and the game will be finished! It will be my biggest project yet in terms of game creation with 6 main levels, each with their own dungeon and boss and three enemy types to fight in each area.

See you next time.

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