Friday, April 10, 2015

This week I continued practicing textures and creating more stuff for the interior of one of my projects.
But what is really interesting to me is the talk of creating games in one of my facebook groups. A game called Wizardry Online shut down in the US a year or so ago, and ever since we have all kept in touch and tried to find another game to play together. Thus far that goal has not come about, so there is now talk of perhaps creating our own game. I warned them an MMO is probably a rough place to start, but it is an ultimate goal of mine to create one, especially if it is inspired by Wizardry Online which is basically like Japan's take on Dungeons and Dragons Online.

I have discussed my thoughts on this in a previous post, but I feel that a lot of dungeon games are missing something these days. Dungeons feel like stepping stones and not really an integral part of the game one visits frequently, especially in an MMO like world. Wizardry got around this by making the dungeons the only place to go outside town. Whats more, you often go back to previous dungeons to help friends or do quests that might be needed to change your chars class. You might even run into an old enemy doing the same which adds spice to the whole thing. On the flip side the lack of a truly open world has its own effect of confining chars to closed in dungeons and dark places. Still, I do like how it was set up overall.

Anyways, hopefully we can bring something similar to Wizardry back in the US for this group. If nothing else at least we can have fun trying and designing.


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