Sunday, March 18, 2012

Module 7 was about interface elements and creating a first level as far as I could tell. My general thoughts on game interfaces are: Keep them simple, unified and unobtrusive. A good interface lets the player access the game options or components and then fades into the background.

I know this is a bit blurry because of the compression used but it should give a general idea of my interface. The music is from
I was not sure about what the terms are for that music, but I figure as long as I cite the source in the credits it should be okay in this case.

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